Premium
The supporter addon: the Orca and Dolphin tails, extra tail colors, and full Endless Leveling race lines for every creature.
215 tail colors · 13 families
Shiny Fabric14
- Shiny Fabric red, #910909
- Shiny Fabric orange, #FD642D
- Shiny Fabric yellow, #DCB02F
- Shiny Fabric lime, #91AC35
- Shiny Fabric green, #11882A
- Shiny Fabric turquoise, #309B8E
- Shiny Fabric blue, #054C94
- Shiny Fabric purple, #3F2155
- Shiny Fabric violet, #965CA9
- Shiny Fabric pink, #951966
- Shiny Fabric brown, #512614
- Shiny Fabric white, #E6E6E7
- Shiny Fabric grey, #62626F
- Shiny Fabric black, #090A1F
Fantasy Cotton13
- Fantasy Cotton red, #8C2323
- Fantasy Cotton orange, #CD740C
- Fantasy Cotton yellow, #DEB924
- Fantasy Cotton lime, #7FAD27
- Fantasy Cotton green, #3A8C2F
- Fantasy Cotton turquoise, #238C88
- Fantasy Cotton blue, #2C60AD
- Fantasy Cotton purple, #8F3FAD
- Fantasy Cotton pink, #B22946
- Fantasy Cotton beige, #BA9F76
- Fantasy Cotton brown, #6F462E
- Fantasy Cotton white, #F8F8EF
- Fantasy Cotton black, #040202
Fantasy Cotton Dark12
- Fantasy Cotton Dark red, #661818
- Fantasy Cotton Dark orange, #7C3715
- Fantasy Cotton Dark yellow, #C19620
- Fantasy Cotton Dark lime, #5F8626
- Fantasy Cotton Dark green, #234319
- Fantasy Cotton Dark turquoise, #235540
- Fantasy Cotton Dark bluedark, #12142F
- Fantasy Cotton Dark blue, #2C3551
- Fantasy Cotton Dark purple, #3A2357
- Fantasy Cotton Dark pink, #872452
- Fantasy Cotton Dark brown, #412419
- Fantasy Cotton Dark black, #0D0303
Colored Cotton15
- Colored Cotton red, #C92A2A
- Colored Cotton orange, #E98900
- Colored Cotton yellow, #FDFF4A
- Colored Cotton lime, #CDFF46
- Colored Cotton green, #49C949
- Colored Cotton turquoise, #2AC9AD
- Colored Cotton blue, #4892F0
- Colored Cotton purple, #994FFE
- Colored Cotton pink, #FE4F88
- Colored Cotton cream, #F1D696
- Colored Cotton brown, #A05B3C
- Colored Cotton white, #FFFFFF
- Colored Cotton grey, #919191
- Colored Cotton charcoal, #373737
- Colored Cotton black, #000000
Pastel Cotton15
- Pastel Cotton carmin, #A01835
- Pastel Cotton red, #ED7575
- Pastel Cotton orange, #FFC770
- Pastel Cotton yellow, #FEF896
- Pastel Cotton lime, #C6F399
- Pastel Cotton green, #99F3A2
- Pastel Cotton turquoise, #AEE9F3
- Pastel Cotton blue, #99D0F6
- Pastel Cotton purplepastel, #D1B9FF
- Pastel Cotton purple, #A75BDD
- Pastel Cotton pink, #FEA5CF
- Pastel Cotton pinkpastel, #FEC5F7
- Pastel Cotton grey, #7D7D7D
- Pastel Cotton black, #060000
- Pastel Cotton white, #FBF9F9
Flashy Synthetic15
- Flashy Synthetic red, #910909
- Flashy Synthetic orange, #FD642D
- Flashy Synthetic orangepastel, #EEBA79
- Flashy Synthetic yellow, #DCB02F
- Flashy Synthetic lime, #91AC35
- Flashy Synthetic green, #11882A
- Flashy Synthetic turquoise, #309B8E
- Flashy Synthetic blue, #054C94
- Flashy Synthetic purple, #3F2155
- Flashy Synthetic violet, #965CA9
- Flashy Synthetic pink, #951966
- Flashy Synthetic pinkpastel, #FCD0E1
- Flashy Synthetic grey, #62626F
- Flashy Synthetic white, #E6E6E7
- Flashy Synthetic black, #090A1F
Jean10
- Jean bluepastel, #B8DCDC
- Jean blue, #5E8892
- Jean turquoisedark, #0F3246
- Jean marineblue, #243057
- Jean greyblue, #263139
- Jean bluenight, #120A32
- Jean maroon, #57433B
- Jean greylight, #7E878D
- Jean greydark, #2F3233
- Jean black, #000000
Faded Leather17
- Faded Leather red, #8C2323
- Faded Leather orange, #CD740C
- Faded Leather orangetan, #CA7B56
- Faded Leather yellow, #DEB924
- Faded Leather lime, #7FAD27
- Faded Leather green, #3A8C2F
- Faded Leather turquoise, #238C88
- Faded Leather blue, #2C60AD
- Faded Leather bluedark, #0A0947
- Faded Leather purple, #6D5BAA
- Faded Leather violet, #9367A7
- Faded Leather brown, #7A4E30
- Faded Leather browndark, #3F1A18
- Faded Leather pink, #C9546D
- Faded Leather white, #FCFCFC
- Faded Leather grey, #8C8C8C
- Faded Leather black, #0B0707
Rotten Fabric3
- Rotten Fabric blue, #355976
- Rotten Fabric brown, #6B5331
- Rotten Fabric yellow, #A57833
Ornamented Metal6
- Ornamented Metal brasspurple, #FFF651
- Ornamented Metal goldred, #FFA800
- Ornamented Metal coppergreen, #E28F3C
- Ornamented Metal silverblue, #C2E6E6
- Ornamented Metal ironblack, #8A8A8A
- Ornamented Metal blackred, #131419
Hair30
- Hair pitchblack, #06070A
- Hair black, #121325
- Hair browndarker, #1F110C
- Hair browndark, #2E0B06
- Hair brownsemidark, #401A13
- Hair brown, #5D2014
- Hair brownsemilight, #834220
- Hair brownlight, #A06536
- Hair blond, #DCA65F
- Hair blondplatinum, #FBD579
- Hair blondsand, #D7B698
- Hair blondcaramel, #A98747
- Hair copper, #E66D33
- Hair red, #B51717
- Hair reddark, #5E0606
- Hair pink, #A71849
- Hair pinkberry, #CA4A5F
- Hair bubblegum, #EA79A3
- Hair purple, #582E77
- Hair lavender, #785DA7
- Hair bluedark, #181D55
- Hair blue, #2164A8
- Hair bluelight, #AED3E2
- Hair turquoise, #258C95
- Hair green, #279A67
- Hair white, #E4E4E9
- Hair greyash, #ADA192
- Hair grey, #838393
- Hair greypurple, #42485B
- Hair blueanthracite, #333146
Eyes18
- Eyes browndark, #200E0F
- Eyes brown, #512614
- Eyes brownlight, #774219
- Eyes honey, #9D7F45
- Eyes blond, #C48C43
- Eyes orange, #D46732
- Eyes red, #910909
- Eyes reddark, #42040E
- Eyes pink, #BA5A96
- Eyes purple, #3F2155
- Eyes blue, #054C94
- Eyes bluelight, #9ACADD
- Eyes turquoise, #309B8E
- Eyes green, #264218
- Eyes greenlight, #54A03C
- Eyes grey, #62626F
- Eyes black, #090A1F
- Eyes white, #E6E6E7
Skin47
- Skin 53, #190F0D
- Skin 14, #31221F
- Skin 18, #4D272B
- Skin 07, #4F2A24
- Skin 13, #513425
- Skin 17, #5E3A2F
- Skin 27, #765E48
- Skin 16, #63492F
- Skin 06, #6F3B2C
- Skin 38, #6C3F40
- Skin 12, #7D432B
- Skin 05, #945D44
- Skin 11, #AB7A4C
- Skin 04, #BA7F5B
- Skin 10, #D98C5B
- Skin 15, #D5A082
- Skin 03, #E0AE72
- Skin 48, #DCC5B0
- Skin 08, #DCC7A8
- Skin 01, #F4C39A
- Skin 02, #F5C490
- Skin 09, #F5BC83
- Skin 31, #B22A2A
- Skin 51, #F06F47
- Skin 21, #FC8572
- Skin 39, #FF9C5B
- Skin 37, #F4C944
- Skin 29, #B0B283
- Skin 45, #D5F0A0
- Skin 22, #9BC55D
- Skin 35, #5EAE37
- Skin 30, #50843A
- Skin 42, #A0DFFF
- Skin 19, #8AACFB
- Skin 32, #3276C3
- Skin 25, #4354E6
- Skin 33, #263D50
- Skin 26, #6C2ABD
- Skin 20, #A78AF1
- Skin 46, #DDBFE8
- Skin 49, #EC6FF7
- Skin 36, #FF72C2
- Skin 41, #FF95CD
- Skin 47, #F0B9F2
- Skin 28, #F3F3F3
- Skin 50, #2B2B2F
- Skin 52, #131111
Each color is the same grayscale tail repainted by one of the game’s own gradients. Individual colors can be gated behind mermaids.color.<family>.<color> when Tail-Color-Permissions is on.
Mermaids Premium
Mermaids Premium is a separate, optional paid addon jar that sits on top of the base Mermaids and Mythical Creatures mod, adding extra cosmetic and progression content for supporters. Everything it adds registers straight into the menus that are already there – a Premium color sits in the same list as a free one, and a Premium companion swims exactly the way the base one does. There is nothing new to open and nothing new to learn.
It requires the base Mermaids mod, and unlocks additional integration if the Endless Leveling mod is also present. It is server-side only: your players install nothing.
Premium 1.6.0 requires Mermaids 4.1.0 or newer, on a Hytale Update 7 server. The manifest stops an install on anything older. Update the base mod first. A server still on Update 6 stays on Premium 1.5.0 with Mermaids 4.0.1.
Premium comes with the Mermaids subscription in The Trove, this site’s store. You can also support the mod on Patreon at any tier and download the Premium jar from the latest posts on the Patreon page. Either way, place the jar in your mods folder beside the base Mermaids mod.
What it adds
- The Orca and Dolphin tails – new in 1.5.0, with four whale fins and two presets of their own.
- 215 additional tail colors, on top of the base mod’s 8, on every Curve tail and the Orca and Dolphin.
- 18 companion species – reef fish, jellyfish and seafloor creatures.
- 24 shimmers in four themed families, and 7 ready-made presets.
- 47 vampire skin colors and 3 extra vampire eye colors.
- Full Endless Leveling race lines for all five creatures – Mermaid, Merfolk, Werewolf, Vampire and Lamia, 31 races in all – with five custom passives built for them.
New in 1.5.0: the Orca and Dolphin tails; every Premium color on the Curve, Curve Veil and Curve Swift tails; the five original presets moved onto the Curve tails; the Lamia race line with the new Venom Fangs passive; and every Premium passive showing its own card again on Endless Leveling 13. If you edited any of Premium’s race files on your server, back them up before updating – the first start on 1.5.0 replaces them with the new versions.
Orca and Dolphin Tails
Premium’s first tails of its own, picked from the Model tab of the mermaid menu. Both are built on the Curve Tail’s body, so they play every Curve Tail animation – the dolphin kick, the crawl, the rolls – with smooth skin in place of scales and a broad whale fluke in place of the fan fin.
- Orca Tail – a wide, heavy fluke in the orca’s own markings: a black back, a white belly that narrows toward the tail, a grey saddle over the hips, and a fluke that is white underneath and rimmed in black.
- Dolphin Tail – slimmer, with a sleek fluke in grey-blue and a pale belly fading up the sides.
Each opens in its natural coloring, and can be worn in any of the other 223 colors – the base mod’s 8 and Premium’s 215. Their rolls rest on their own short fluke instead of floating above the floor the way the Curve Tail’s long-fluke rolls would.
Four whale fins come with them – solid, fleshy fins rather than the rayed membranes the Curve fins use, each made in orca black, dolphin grey and a greyscale version so it matches both natural colorings and every gradient color:
| Fin: | Slot: | Shape: |
|---|---|---|
| Orca Blade | Dorsal | A tall, nearly upright dorsal fin – the orca’s signature silhouette. |
| Dolphin Fin | Dorsal | A lower, hooked dorsal that sweeps back past its root. |
| Paddles | Pectoral | Broad, rounded flippers at the hips. |
| Flippers | Pectoral | Slim, pointed, swept-back flippers. |
Two presets put the whole look on in one click: Orca (orca markings, Orca Blade and Paddles) and Dolphin (dolphin coloring, Dolphin Fin and Flippers).
Custom Mermaid Tail Colors
The base Mermaids mod ships with 8 tail colors. Mermaids Premium adds 215 more, for 223 in total, drawn from all thirteen of the game’s own gradient sets:
| Color Family: | Count: |
|---|---|
| Skin | 47 |
| Hair | 30 |
| Eyes | 18 |
| Faded Leather | 17 |
| Colored Cotton | 15 |
| Pastel Cotton | 15 |
| Flashy Synthetic | 15 |
| Shiny Fabric | 14 |
| Fantasy Cotton | 13 |
| Fantasy Cotton Dark | 12 |
| Jean | 10 |
| Ornamented Metal | 6 |
| Rotten Fabric | 3 |
Every one is the same tail texture recolored by a gradient, which is how this many variants exist without this many pieces of artwork. They appear in the normal mermaid menu, sorted into one captioned section per family, on every Curve tail – Curve, Curve Veil and Curve Swift – and on the Orca and Dolphin. With the free Mermaids v2 Tails addon installed, the original Mermaid Tail keeps them too.
A player who wore a Premium color before Mermaids 4.0.0 is moved onto the Curve Tail in the exact same shade, and it is still selected in the menu.
If the server has Tail Color Permissions switched on, Premium’s colors use nodes derived from their own ids, such as mermaids.color.shinyfabric.red. A whole family can be granted with mermaids.color.shinyfabric.*. That setting is off by default, so Premium colors are available to every player unless a server owner deliberately gates them.
Companions
Eighteen companion species, picked from the Companion category in the mermaid menu beside the base mod’s own two:
- Reef – Chevron Tang, Lemon Peel Tang, Sailfin Tang, Pufferfish, Bluegill and Minnow.
- Drift – Blue, Cyan, Green, Red and Yellow Jellyfish, and the Man O’ War. These trail behind you rather than swimming.
- Shallows – Crab, Lobster, Trilobite, Black Trilobite, Salmon and Rainbow Trout.
Each behaves exactly like the base companion: it swims in from a distance, follows you in the water, darts off when you leave, and cannot be hurt or killed. Switching is instant – the fish you had swims off and the one you picked swims in. Remove Premium and nobody loses their companion: a player who picked one falls back to the base clownfish, and the choice is remembered for if Premium comes back.
Shimmers and Presets
Twenty-four shimmers – the light that runs along your tail – join the base mod’s two (Cyan and Pearl) in the Shimmer category, in four families:
| Family: | Shimmers: |
|---|---|
| Tide | Aqua, Teal, Seafoam, Blue, Indigo, Abyss |
| Reef | Lime, Emerald, Gold, Orange, Coral, Crimson |
| Siren | Rose, Pink, Magenta, Purple, Violet, Moonlight |
| Bioluminescence | Anglerfish, Void, Nightglow, Phosphor, Hadal, Witchlight |
Seven ready-made presets put on a tail, color, fins and shimmer in one click:
| Preset: | Tail: |
|---|---|
| Abyssal Wanderer | Curve Swift, with Twin Crest, Wing Fins and Spine Ears |
| Lantern of the Deep | Curve Veil, no fins |
| Reef Sovereign | Curve, with Long Sail, Hip Fans and Fan Ears |
| Tideglass | Curve, no fins |
| Drowned Court | Curve Veil, with Plume, Streamers and Frill Ears |
| Orca | Orca Tail, Orca Blade and Paddles |
| Dolphin | Dolphin Tail, Dolphin Fin and Flippers |
The first five used the original tail and its fins until 1.5.0; they moved onto the Curve tails, spread across all three so no two share a look.
Vampire Colors
- 47 skin colors for the vampire’s Skin Color menu, in Natural, Vivid and Monochrome sections. The base mod ships the menu; Premium fills it.
- 3 extra eye colors – Orange, Blond and Honey – in a Premium section beside the base mod’s own eye colors.
Endless Leveling Integration
If the Endless Leveling mod is installed alongside Mermaids Premium, each Mythical Creature becomes a full race line inside Endless Leveling’s ascension system, complete with its own base form, ascension paths, and a final form: Mermaid (9 races), Merfolk (4), Werewolf (6), Vampire (6) and Lamia (6). Progressing through a race’s ascension tree is handled entirely by Endless Leveling (prestige, required skill levels, augments, etc.) – Mermaids Premium simply provides the races and their passives.
Every race in every line also carries an Innate Attribute Gain, a small automatic boost to Life Force simply for being that race.
On a race-locked server ("Default-Mermaids-Content" off in Mermaids’ Endless Leveling config), each creature’s form belongs to its own races: mermaid and merfolk races become the Mermaid, werewolf races the Werewolf, vampire races the Vampire, and lamia races the Lamia – and no other race can take it. See the Endless Leveling Addon page.
On Update 7, use Endless Leveling 14.0.0 – the build Premium 1.6.0 is tested against. Endless Leveling 13.0.0 and older do not load on an Update 7 server.
Custom Passives
Mermaids Premium adds five passives built for the Mythical Creatures, each shared across the races that use it rather than being a one-off effect. Endless Leveling’s own passive list is a fixed set that add-ons cannot extend, so on Endless Leveling 13 each one is carried on one of three inert Endless Leveling passive types with a card of Premium’s own – which is why every Premium passive shows its real name, an accurate description and each race’s own numbers in the race menu.
| Passive: | Races: |
|---|---|
| Tidal Affinity | The Mermaid line (9) and the Merfolk line (4) |
| Mermaid Aura | The Mermaid line (9) |
| Moonlight | The Werewolf line (6) and the Vampire line (6) |
| Riptide | The Merfolk line (4) |
| Venom Fangs | The Lamia line (6) |
- Tidal Affinity – Mermaids fight better in their element. While you are transformed into a Mermaid, every attribute total is raised by a percentage (+4% to +8% by race); while you are untransformed on land, it is lowered instead (down to 0% – the Mermaid Empress and Merfolk Leviathan take no land penalty at all). It never compounds on itself.
- Mermaid Aura – While transformed, the Mermaid pulses a party heal every 3 seconds, restoring wounded party members within 5 to 10 blocks (the radius grows with the tier). The heal is paid from a share of the Mermaid’s max mana and stamina, and it keeps pulsing through combat.
- Moonlight – The Werewolf and Vampire are creatures of the night: from 8 PM to 4 AM in game they gain a damage bonus and a haste bonus (5% at the base race, up to 13.5% for the Werewolf Direfang and 12% for the Vampire Progenitor). It clears at dawn.
- Riptide – A damage ramp for the Merfolk. Every second in combat pulls another stack behind you, each adding to the damage you deal (1.2% a stack for the base Merfolk up to 2.2% for the Leviathan), up to your tier’s cap (5 to 8 stacks). Leave the fight and the current lets go one stack per second.
- Venom Fangs – New in 1.5.0. A Lamia’s melee hit poisons the target for a share of the damage it actually dealt (25% for the base Lamia up to 70% for the Echidna), paid out in one-second ticks over 4 or 5 seconds. Biting again restarts the venom and keeps the stronger dose, so a flurry never multiplies the poison – but a single bite still pays out in full if you break off. Only weapon hits bite, and a kill by venom still counts as your kill.
Mermaid Race Line
flowchart TD;
Mermaid["Mermaid<br/>Base"];
Mermaid --> Princess["Mermaid Princess<br/>Tier 1 - Hybrid"];
Mermaid --> Tidebreaker["Mermaid Tidebreaker<br/>Tier 1 - Strength"];
Mermaid --> Tideweaver["Mermaid Tideweaver<br/>Tier 1 - Sorcery"];
Princess --> CrownPrincess["Mermaid Crown Princess<br/>Tier 2 - Hybrid"];
Tidebreaker --> Abyssal["Mermaid Abyssal<br/>Tier 2 - Strength"];
Tideweaver --> Moonbinder["Mermaid Moonbinder<br/>Tier 2 - Sorcery"];
CrownPrincess --> Queen["Mermaid Queen<br/>Tier 3 - Hybrid"];
Abyssal --> Queen;
Moonbinder --> Queen;
Queen --> Empress["Mermaid Empress<br/>Final"];
| Race: | Stage: | Path: | Description: |
|---|---|---|---|
| Mermaid | Base | – | A mythical sea creature who has the tail of a fish. |
| Mermaid Princess | Tier 1 | Hybrid | A mythical sea creature with royal blood. |
| Mermaid Tidebreaker | Tier 1 | Strength | A mythical sea creature who can break the waves. |
| Mermaid Tideweaver | Tier 1 | Sorcery | A mythical sea creature who controls attempts to control waves. |
| Mermaid Crown Princess | Tier 2 | Hybrid | A mythical sea creature with royal blood next to rule a sea. |
| Mermaid Abyssal | Tier 2 | Strength | A mythical sea creature who destroys sea creatures. |
| Mermaid Moonbinder | Tier 2 | Sorcery | A mythical sea creature who can uses the power of the moon to enchant. |
| Mermaid Queen | Tier 3 | Hybrid | A mythical sea creature who rules a sea. |
| Mermaid Empress | Final | Hybrid | The ultimate mythical sea creature who rules the seven seas. |
Since 1.4.0 the line is a caster: strength, precision and ferocity were brought down and moved into sorcery, so it sits a little above the Endless Leveling race average. Strength never drops to zero, and the strength paths – Tidebreaker and Abyssal – are still the hardest hitters of their tier.
Mermaid Passives (all nine races):
- Tidal Affinity – Stronger in the water, weaker on land (see Custom Passives).
- Mermaid Aura – A party heal pulsed every 3 seconds while transformed.
- Healing Bonus – Increases the effectiveness of healing received (10% for the base Mermaid, up to 35% for the Empress).
- Innate Attribute Gain – An automatic boost to Life Force just for being a Mermaid.
Merfolk Race Line
The Mermaid line’s sorcery-damage counterpart: fragile, fast, and built around magic damage rather than support. A single path, landing on the Endless Leveling race average at every tier.
flowchart TD;
Merfolk["Merfolk<br/>Base"];
Merfolk --> Stormcaller["Merfolk Stormcaller<br/>Tier 1 - Sorcery"];
Stormcaller --> Maelstrom["Merfolk Maelstrom<br/>Tier 2 - Sorcery"];
Maelstrom --> Leviathan["Merfolk Leviathan<br/>Final - Sorcery"];
| Race: | Stage: | Path: | Description: |
|---|---|---|---|
| Merfolk | Base | – | Deep-dwelling kin of the mermaid who answered the abyss instead of the song, and learned to make the water strike. |
| Merfolk Stormcaller | Tier 1 | Sorcery | A merfolk who pulls the storm down onto the surface, trading the reef’s shelter for the open water’s fury. |
| Merfolk Maelstrom | Tier 2 | Sorcery | The whirlpool given a name and a will, dragging everything within reach down into a spiral it alone can swim. |
| Merfolk Leviathan | Final | Sorcery | The thing sailors name only in whispers, grown so far into the deep that the sea moves when it does. |
Merfolk Passives (all four races):
- Tidal Affinity – Stronger in the water, weaker on land.
- Riptide – A damage ramp that builds every second you stay in combat.
- Mana Regen – Steady passive mana regeneration.
- Sorcery Mastery – A bonus to the sorcery attribute.
- Innate Attribute Gain – An automatic boost to Life Force just for being Merfolk.
Werewolf Race Line
flowchart TD;
Werewolf["Werewolf<br/>Base - Origin"];
Werewolf --> Packguard["Werewolf Packguard<br/>Tier 1 - Pack"];
Werewolf --> Ravager["Werewolf Ravager<br/>Tier 1 - Feral"];
Packguard --> Alpha["Werewolf Alpha<br/>Tier 2 - Pack"];
Ravager --> Bloodmoon["Werewolf Bloodmoon<br/>Tier 2 - Feral"];
Alpha --> Direfang["Werewolf Direfang<br/>Final - Hybrid"];
Bloodmoon --> Direfang;
| Race: | Stage: | Path: | Description: |
|---|---|---|---|
| Werewolf | Base | Origin | Cursed shapeshifters bound to primal fury and pack instinct, Werewolves hit harder the longer a fight drags on and the lower their health falls. |
| Werewolf Packguard | Tier 1 | Pack | A pack-bound protector who braces the line with thick hide and unbreakable stamina, shielding the pack from harm. |
| Werewolf Ravager | Tier 1 | Feral | A feral warrior path that pours the curse’s strength into claw and fang, growing more vicious as wounds mount. |
| Werewolf Alpha | Tier 2 | Pack | The pack’s iron-willed guardian, whose howl rallies allies and drags the eyes of every enemy to itself. |
| Werewolf Bloodmoon | Tier 2 | Feral | A ravening apex hunter whose rage swells with every drop of blood spilled, crippling prey beneath its claws. |
| Werewolf Direfang | Final | Hybrid | The undisputed alpha of alphas, a dire lycan whose unstoppable rage and iron hide make it a one-beast war party. |
Werewolf Passives:
- Moonlight (all six) – A damage and haste bonus from 8 PM to 4 AM.
- Health Regen (base Werewolf) – Steady passive health regeneration.
- Berzerker (Werewolf, Ravager, Bloodmoon, Direfang) – Deals more damage the lower the Werewolf’s own health falls.
- Retaliation (Packguard, Alpha, Direfang) – A chance to strike back at attackers when hit.
- Second Wind (Packguard, Alpha) – A burst of recovery when health gets low, on a cooldown.
- Primal Dominance (Bloodmoon, Direfang) – Rewards sustained aggression, and hits also slow the target’s haste.
- Knockback Resistance (Direfang) – Harder to stagger or knock back.
- Innate Attribute Gain (all six) – An automatic boost to Life Force just for being a Werewolf.
Vampire Race Line
flowchart TD;
Vampire["Vampire<br/>Base - Origin"];
Vampire --> Bloodfang["Vampire Bloodfang<br/>Tier 1 - Predator"];
Vampire --> Nightshade["Vampire Nightshade<br/>Tier 1 - Coven"];
Bloodfang --> Countess["Vampire Countess<br/>Tier 2 - Predator"];
Nightshade --> Matriarch["Vampire Matriarch<br/>Tier 2 - Coven"];
Countess --> Progenitor["Vampire Progenitor<br/>Final - Hybrid"];
Matriarch --> Progenitor;
| Race: | Stage: | Path: | Description: |
|---|---|---|---|
| Vampire | Base | Origin | Undying predators who feed on the blood of the living, Vampires trade a fragile constitution for supernatural speed, ferocity, and the ability to steal life with every strike. |
| Vampire Bloodfang | Tier 1 | Predator | A savage predator path that channels vampiric hunger into raw strength and a bite that drains the living dry. |
| Vampire Nightshade | Tier 1 | Coven | A coven-bound blood mage who weaves sorcery through undeath, sipping mana from every kill. |
| Vampire Countess | Tier 2 | Predator | An apex huntress whose every strike compounds into a deadly rhythm of claws and stolen blood. |
| Vampire Matriarch | Tier 2 | Coven | A commanding blood sorceress who shields herself in stolen vitality while her coven’s magic deepens. |
| Vampire Progenitor | Final | Hybrid | The undying first blood, a sovereign vampire who fuses predatory savagery with mastery of blood sorcery into a single, unstoppable hunger. |
Vampire Passives:
- Moonlight (all six) – A damage and haste bonus from 8 PM to 4 AM.
- Health Regen (base Vampire) – Steady passive health regeneration.
- Life Steal (all six) – Heals the Vampire for a portion of the damage it deals (5% for the base Vampire, up to 13% for the Progenitor).
- Ravenous Strike (Bloodfang, Countess, Progenitor) – Empowers the Vampire’s melee attacks, scaling with Strength and Sorcery.
- Arcane Wisdom (Nightshade, Matriarch, Progenitor) – Strengthens the Vampire’s sorcery through combat, on a cooldown.
- Innate Attribute Gain (all six) – An automatic boost to Life Force just for being a Vampire.
Lamia Race Line
New in 1.5.0, for the Lamia creature Mermaids 4.0.0 added. The venom path is a haste, precision and ferocity striker; the coil path is a Life Force and strength bruiser; both meet in the Echidna, which also asks for 300 Ferocity or 300 Strength.
flowchart TD;
Lamia["Lamia<br/>Base - Origin"];
Lamia --> Viper["Lamia Viper<br/>Tier 1 - Venom"];
Lamia --> Constrictor["Lamia Constrictor<br/>Tier 1 - Coil"];
Viper --> Gorgon["Lamia Gorgon<br/>Tier 2 - Venom"];
Constrictor --> Naga["Lamia Naga<br/>Tier 2 - Coil"];
Gorgon --> Echidna["Lamia Echidna<br/>Final - Hybrid"];
Naga --> Echidna;
| Race: | Stage: | Path: | Description: |
|---|---|---|---|
| Lamia | Base | Origin | Serpent-bodied hunters who glide through the wilds on a scaled tail, Lamias strike fast and leave venom behind, trading a lighter frame for haste and a poisonous bite. |
| Lamia Viper | Tier 1 | Venom | A striking path that sharpens the Lamia’s speed and precision, landing bites so quick the venom is in the blood before the prey can turn. |
| Lamia Constrictor | Tier 1 | Coil | A coiling path that thickens the Lamia’s tail into a crushing weapon, built to bind a foe in place, shrug off blows and outlast the struggle. |
| Lamia Gorgon | Tier 2 | Venom | The deadliest of the venom-strikers. A Gorgon’s bite is a sentence: a blur of fangs, then a poison that keeps working long after the Gorgon has slipped away. |
| Lamia Naga | Tier 2 | Coil | Serpent guardians of old, Naga coil around what they protect, unmoved by force and quick to punish anything that strikes them. |
| Lamia Echidna | Final | Hybrid | The Mother of Monsters. Echidna unites the Gorgon’s killing venom with the Naga’s unbreakable coils, a sovereign serpent that strikes, binds and endures. |
Lamia Passives:
- Venom Fangs (all six) – Melee hits poison the target for a share of the damage dealt (see Custom Passives).
- Health Regen (base Lamia) – Steady passive health regeneration.
- Swiftness (Viper, Gorgon, Echidna) – A stacking haste bonus.
- Knockback Resistance (Constrictor, Naga, Echidna) – Harder to stagger or knock back.
- Second Wind (Constrictor, Naga, Echidna) – A burst of recovery when health gets low, on a cooldown.
- Retaliation (Naga) – A chance to strike back at attackers when hit.
- Innate Attribute Gain (all six) – An automatic boost to Life Force just for being a Lamia.
Since these races and passives are provided by Mermaids Premium but only activate through Endless Leveling, make sure both mods are installed and up to date to take advantage of them. See the Compatibilities page for more on mod compatibility in general.